material: "STAINED_GLASS_PANE"
name: "&6&nGadget&b &7| &c&lHearts"
text: "&eHello &b<player>!"
- "&7Click if you want to apply"
- "&7this gadget for you!"
- "&caccess to this gadget!"
name: "&6&nGadget&b &7| &f&lExplosion"
text: "&eHello &b<player>!"
execute: "gadget explosion"
- "&7Click if you want to apply"
- "&7this gadget for you!"
- "&caccess to this gadget!"
name: "&6&nGadget&b &7| &d&lFirework"
text: "&eHello &b<player>!"
execute: "gadget firework"
- "&7Click if you want to apply"
- "&7this gadget for you!"
- "&caccess to this gadget!"
name: "&6&nGadget&b &7(&c&lRemove&7)"
text: "&eHello &b<player>!"
- "&cyour active gadget!"
name: "&6&nGadgets&b &7| &b&lPurchase"
text: "&eHello &b<player>!"
- "&eIf you want to purchase some of"
- "ðe gadgets you can do it at our store:"
- "&e&nwww.store-example.com"
name: "&6&nGadgets&b &7| &b&lPurchase"
text: "&eHello &b<player>!"
- "&eIf you want to purchase some of"
- "ðe gadgets you can do it at our store:"
- "&e&nwww.store-example.com"
name: "&6&nGadgets&b &7| &b&lPurchase"
text: "&eHello &b<player>!"
- "&eIf you want to purchase some of"
- "ðe gadgets you can do it at our store:"
- "&e&nwww.store-example.com"
#If players want to apply a gadget, can use /gadget <name>
permission: "hub.gadgets.hearts"
#Particle will show only if other player is in this range
permission: "hub.gadgets.explosion"
permission: "hub.gadgets.firework"